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dc.contributor.authorFourie, J.
dc.contributor.authorWilson, C.
dc.coverage.spatialSouth Africaes_MX
dc.date.accessioned2022-01-28T18:22:09Z
dc.date.available2022-01-28T18:22:09Z
dc.date.issued2021-12-06
dc.identifier.citationFourie, J., & Wilson, C. (2021). Playing games in a masters class: Experiences of student educational psychologists. Perspectives in Education, 39(4), 218-235. https://doi.org/10.18820/2519593X/pie.v39.i4.15es_MX
dc.identifier.urihttps://acervodigitaleducativo.edugem.gob.mx/handle/acervodigitaledu/58200
dc.description.abstractPlaying authentic educational games can support learners of all ages and abilities, particularly those with special educational or remedial needs. Playing games in cooperative groups allows learners to relate socially, motivate each other competitively and rehearse schoolwork. Literature mostly covers computer games rather than real-life educational games. This study explored student educational psychologists’ experiences in creating and playing authentic educational games to facilitate learning for children with special educational needs. In pairs, the students constructed educational games from everyday recyclable material with the purpose of reinforcing concepts related to phonics, spelling, reading and mathematics. The games required small groups of learners to play together with minimal teacher facilitation. Working with a generic, qualitative, interpretive research design, the experiences of this cohort (n=29) of Master’s students were gleaned from their reflective writings and the researcher’s journal. Thematic content analysis was used to analyse the data and identify the emergent themes within the theoretical framework of game-based learning. The findings indicated that authentic self-made educational games exhibited all the required features conceptualised in the theory of gameplay. Learning through play created experiences that are fun, motivating and have learners requesting more. Authentic educational games provided emotional and educational support. Playing educational games is a supportive adjunct to remedial interventions in the therapeutic context.es_MX
dc.format.extent18 páginases_MX
dc.language.isoenes_MX
dc.publisherPerspectives in Educationes_MX
dc.rightsAcceso abiertoes_MX
dc.rightsAtribución 3.0 Estados Unidos de América*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/us/*
dc.subjectAprendizaje activoes_MX
dc.subjectJuego educativoes_MX
dc.subjectMétodo de enseñanzaes_MX
dc.subjectTécnica didácticaes_MX
dc.subject.classificationEnseñanza y formaciónes_MX
dc.titlePlaying games in a masters class: Experiences of student educational psychologistses_MX
dc.typeArtículo originales_MX
dc.description.versionVersión publicadaes_MX
dc.identifier.collectionadeacervodigitaledu/26141es_MX
dc.type.tipologiaArtículos científicos y de divulgaciónes_MX
dc.identifier.urlhttps://doi.org/10.18820/2519593X/pie.v39.i4.15es_MX
dc.identifier.doi10.18820/2519593X/pie.v39.i4.15


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