The use of digital games for second language learning in the classroom
Metadatos
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Villalba-López, C. I.
Fecha
2023-07-01Resumen
The development of this practice report focused on the design and implementation of a gamification system as well as a system of games to promote the learning of English, and the development and implementation of the games was carried out with the support of digital resources. We monitored the influence of the games and gamification systems on student learning. The journalistic practice is developed in the context of the secondary school José Vasconcelos, located in Independencia Nte. S/N, Delegación San Lorenzo Tepaltitlán, C.P 50010 Toluca de Lerdo, Méx. an action plan is used for the application of game systems and using a Kemmis methodological model based on 3 cycles each cycle consists of 4 stages and a reflection of the results of applying each system.
Colecciones
- Depósito [1903]
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