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dc.contributor.authorTorres-Flores, D. E.
dc.coverage.spatialAmecamecaes_MX
dc.date.accessioned2024-04-18T20:30:03Z
dc.date.available2024-04-18T20:30:03Z
dc.date.issued2023-06-01
dc.identifier.urihttps://ade.edugem.gob.mx/handle/acervodigitaledu/68044
dc.description.abstractThe acquisition of vocabulary is not just a brief process, it is a more complex process that involves how it is taught. Plenty of students find difficult acquire vocabulary by the classical process of repetition and memorization in a traditional way. The aim of this thesis attempts to carry out a strategy called game-based learning to acquire English vocabulary.es_MX
dc.format.extent87 páginases_MX
dc.language.isoenes_MX
dc.publisherAcervo Digital Educativoes_MX
dc.rightsAcceso abiertoes_MX
dc.rightsAtribución-NoComercial-CompartirIgual 3.0 Estados Unidos de América*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-sa/3.0/us/*
dc.subjectAprendizaje de una segunda lenguaes_MX
dc.subjectEnseñanza de idiomases_MX
dc.subjectPensamiento críticoes_MX
dc.subjectVocabularioes_MX
dc.subject.classification1. Educaciónes_MX
dc.subject.classification1.45 Materias de enseñanza básica y generales_MX
dc.titleGame based learning in acquiring english vocabulary as a second language in secondary school studentses_MX
dc.typeTesises_MX
dc.description.versionVersión original del autores_MX
dc.identifier.collectionadeacervodigitaledu/63402es_MX


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